# NETWORK::NETWORK_GET_ENTITY_FROM_NETWORK_ID

- **Hash:** `0xCE4E5D9B0A4FF560`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetEntityFromNetworkId`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_ENTITY_FROM_NETWORK_ID

## Signature

```c
Entity NETWORK_GET_ENTITY_FROM_NETWORK_ID(int netId);
```

## Parameters

- `netId` (`int`)

## Returns

`Entity`

## Usage

### Lua

```lua
local retval = NetworkGetEntityFromNetworkId(netId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xCE4E5D9B0A4FF560, netId, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetEntityFromNetworkId(netId);

// by hash
const retval = Citizen.invokeNative('0xCE4E5D9B0A4FF560', netId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xCE4E5D9B0A4FF560, netId);
```

*Sources: alloc8or RDR3 NativeDB.*
