# NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED

- **Hash:** `0xC7827959479DCC78`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetEntityIsNetworked`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_ENTITY_IS_NETWORKED

## Signature

```c
BOOL NETWORK_GET_ENTITY_IS_NETWORKED(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkGetEntityIsNetworked(entity)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC7827959479DCC78, entity, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkGetEntityIsNetworked(entity);

// by hash
const retval = Citizen.invokeNative('0xC7827959479DCC78', entity, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC7827959479DCC78, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
