{"hash":"0x426141162EBE5CDB","ns":"NETWORK","name":"NETWORK_GET_GAMERTAG_FROM_HANDLE","slug":"NETWORK_GET_GAMERTAG_FROM_HANDLE","official":true,"named":true,"luaName":"NetworkGetGamertagFromHandle","game":"rdr3","apiset":"client","returnType":"const char*","params":[{"name":"gamerHandle","type":"Any*"}],"summary":"Always returns a null string.","descriptions":[{"source":"alloc8or","format":"text","body":"Always returns a null string."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x426141162EBE5CDB","gtaJhash":"0xA18A1B26","unused":true,"sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_GAMERTAG_FROM_HANDLE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_GAMERTAG_FROM_HANDLE.md","snippets":{"lua":"local retval, gamerHandle = NetworkGetGamertagFromHandle(gamerHandle)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0x426141162EBE5CDB, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ResultAsString())","js":"const [retval, gamerHandle] = NetworkGetGamertagFromHandle(gamerHandle);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0x426141162EBE5CDB', Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway(), Citizen.resultAsString());","csharp":"var gamerHandle = new OutputArgument();\nstring retval = Function.Call<string>((Hash)0x426141162EBE5CDB, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}