# NETWORK::NETWORK_GET_GAME_MODE

- **Hash:** `0x225640E09EFFDC3F`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetGameMode`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_GAME_MODE

## Signature

```c
int NETWORK_GET_GAME_MODE();
```

## Returns

`int`

## Usage

### Lua

```lua
local retval = NetworkGetGameMode()

-- always available, by hash
local retval = Citizen.InvokeNative(0x225640E09EFFDC3F, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetGameMode();

// by hash
const retval = Citizen.invokeNative('0x225640E09EFFDC3F', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x225640E09EFFDC3F);
```

*Sources: alloc8or RDR3 NativeDB.*
