# NETWORK::NETWORK_GET_HOST_OF_SCRIPT

- **Hash:** `0x1D6A14F1F9A736FC`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetHostOfScript`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1436
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_HOST_OF_SCRIPT

## Signature

```c
Player NETWORK_GET_HOST_OF_SCRIPT(const char* scriptName, int p1, int p2);
```

## Parameters

- `scriptName` (`const char*`)
- `p1` (`int`)
- `p2` (`int`)

## Returns

`Player`

## Usage

### Lua

```lua
local retval = NetworkGetHostOfScript(scriptName, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1D6A14F1F9A736FC, scriptName, p1, p2, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetHostOfScript(scriptName, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x1D6A14F1F9A736FC', scriptName, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x1D6A14F1F9A736FC, scriptName, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
