# NETWORK::NETWORK_GET_HOST_OF_THIS_SCRIPT

- **Hash:** `0xC7B4D79B01FA7A5C`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetHostOfThisScript`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_HOST_OF_THIS_SCRIPT

## Signature

```c
Player NETWORK_GET_HOST_OF_THIS_SCRIPT();
```

## Returns

`Player`

## Usage

### Lua

```lua
local retval = NetworkGetHostOfThisScript()

-- always available, by hash
local retval = Citizen.InvokeNative(0xC7B4D79B01FA7A5C, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetHostOfThisScript();

// by hash
const retval = Citizen.invokeNative('0xC7B4D79B01FA7A5C', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC7B4D79B01FA7A5C);
```

*Sources: alloc8or RDR3 NativeDB.*
