# NETWORK::NETWORK_GET_HOST_OF_THREAD

- **Hash:** `0xB4A25351D79B444C`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetHostOfThread`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_HOST_OF_THREAD

## Signature

```c
Player NETWORK_GET_HOST_OF_THREAD(int threadId);
```

## Parameters

- `threadId` (`int`)

## Returns

`Player`

## Usage

### Lua

```lua
local retval = NetworkGetHostOfThread(threadId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB4A25351D79B444C, threadId, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetHostOfThread(threadId);

// by hash
const retval = Citizen.invokeNative('0xB4A25351D79B444C', threadId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xB4A25351D79B444C, threadId);
```

*Sources: alloc8or RDR3 NativeDB.*
