# NETWORK::NETWORK_GET_NETWORK_ID_FROM_ENTITY

- **Hash:** `0xA11700682F3AD45C`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetNetworkIdFromEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_NETWORK_ID_FROM_ENTITY

## Signature

```c
int NETWORK_GET_NETWORK_ID_FROM_ENTITY(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = NetworkGetNetworkIdFromEntity(entity)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA11700682F3AD45C, entity, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetNetworkIdFromEntity(entity);

// by hash
const retval = Citizen.invokeNative('0xA11700682F3AD45C', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xA11700682F3AD45C, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
