# NETWORK::NETWORK_GET_NUM_CONNECTED_PLAYERS

- **Hash:** `0xA4A79DD2D9600654`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetNumConnectedPlayers`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_NUM_CONNECTED_PLAYERS

## Signature

```c
int NETWORK_GET_NUM_CONNECTED_PLAYERS();
```

## Returns

`int`

## Description

Returns the amount of players connected in the current session. Only works when connected to a session/server.

## Usage

### Lua

```lua
local retval = NetworkGetNumConnectedPlayers()

-- always available, by hash
local retval = Citizen.InvokeNative(0xA4A79DD2D9600654, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetNumConnectedPlayers();

// by hash
const retval = Citizen.invokeNative('0xA4A79DD2D9600654', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xA4A79DD2D9600654);
```

*Sources: alloc8or RDR3 NativeDB.*
