# NETWORK::NETWORK_GET_RANDOM_INT_RANGED

- **Hash:** `0xE30CF56F1EFA5F43`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetRandomIntRanged`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_RANDOM_INT_RANGED

## Signature

```c
int NETWORK_GET_RANDOM_INT_RANGED(int rangeStart, int rangeEnd);
```

## Parameters

- `rangeStart` (`int`)
- `rangeEnd` (`int`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = NetworkGetRandomIntRanged(rangeStart, rangeEnd)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE30CF56F1EFA5F43, rangeStart, rangeEnd, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetRandomIntRanged(rangeStart, rangeEnd);

// by hash
const retval = Citizen.invokeNative('0xE30CF56F1EFA5F43', rangeStart, rangeEnd, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xE30CF56F1EFA5F43, rangeStart, rangeEnd);
```

*Sources: alloc8or RDR3 NativeDB.*
