{"hash":"0xFEFCC345CE357453","ns":"NETWORK","name":"NETWORK_GET_RECENT_GAMER_NAMES","slug":"NETWORK_GET_RECENT_GAMER_NAMES","official":true,"named":true,"luaName":"NetworkGetRecentGamerNames","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"int"},{"name":"p1","type":"int"},{"name":"outData","type":"Any*"},{"name":"dataSize","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_RECENT_GAMER_NAMES","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_RECENT_GAMER_NAMES.md","snippets":{"lua":"local retval, outData = NetworkGetRecentGamerNames(p0, p1, dataSize)","luaInvoke":"local retval, outData = Citizen.InvokeNative(0xFEFCC345CE357453, p0, p1, Citizen.PointerValueInt(), dataSize, Citizen.ReturnResultAnyway())","js":"const [retval, outData] = NetworkGetRecentGamerNames(p0, p1, dataSize);","jsInvoke":"const [retval, outData] = Citizen.invokeNative('0xFEFCC345CE357453', p0, p1, Citizen.pointerValueInt(), dataSize, Citizen.returnResultAnyway());","csharp":"var outData = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xFEFCC345CE357453, p0, p1, outData, dataSize);\n// outData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}