# NETWORK::NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT

- **Hash:** `0x2910669969E9535E`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetThisScriptIsNetworkScript`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT

## Signature

```c
BOOL NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkGetThisScriptIsNetworkScript()

-- always available, by hash
local retval = Citizen.InvokeNative(0x2910669969E9535E, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkGetThisScriptIsNetworkScript();

// by hash
const retval = Citizen.invokeNative('0x2910669969E9535E', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2910669969E9535E);
```

*Sources: alloc8or RDR3 NativeDB.*
