# NETWORK::NETWORK_GET_TOTAL_NUM_FRIENDS

- **Hash:** `0xDB7ABDD203FA3704`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkGetTotalNumFriends`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_GET_TOTAL_NUM_FRIENDS

## Signature

```c
int NETWORK_GET_TOTAL_NUM_FRIENDS();
```

## Returns

`int`

## Usage

### Lua

```lua
local retval = NetworkGetTotalNumFriends()

-- always available, by hash
local retval = Citizen.InvokeNative(0xDB7ABDD203FA3704, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetTotalNumFriends();

// by hash
const retval = Citizen.invokeNative('0xDB7ABDD203FA3704', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xDB7ABDD203FA3704);
```

*Sources: alloc8or RDR3 NativeDB.*
