{"hash":"0x388EB2B86C73B6B3","ns":"NETWORK","name":"NETWORK_HANDLE_FROM_PLAYER","slug":"NETWORK_HANDLE_FROM_PLAYER","official":true,"named":true,"luaName":"NetworkHandleFromPlayer","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"gamerHandle","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x388EB2B86C73B6B3","gtaJhash":"0xD3498917","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_HANDLE_FROM_PLAYER","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_HANDLE_FROM_PLAYER.md","snippets":{"lua":"local gamerHandle = NetworkHandleFromPlayer(player, gamerHandle)","luaInvoke":"local gamerHandle = Citizen.InvokeNative(0x388EB2B86C73B6B3, player, Citizen.PointerValueIntInitialized(gamerHandle))","js":"const gamerHandle = NetworkHandleFromPlayer(player, gamerHandle);","jsInvoke":"const gamerHandle = Citizen.invokeNative('0x388EB2B86C73B6B3', player, Citizen.pointerValueIntInitialized(gamerHandle));","csharp":"var gamerHandle = new OutputArgument();\nFunction.Call((Hash)0x388EB2B86C73B6B3, player, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}