# NETWORK::NETWORK_HAS_CONTROL_OF_NETWORK_ID

- **Hash:** `0x4D36070FE0215186`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkHasControlOfNetworkId`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_HAS_CONTROL_OF_NETWORK_ID

## Signature

```c
BOOL NETWORK_HAS_CONTROL_OF_NETWORK_ID(int netId);
```

## Parameters

- `netId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkHasControlOfNetworkId(netId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4D36070FE0215186, netId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkHasControlOfNetworkId(netId);

// by hash
const retval = Citizen.invokeNative('0x4D36070FE0215186', netId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x4D36070FE0215186, netId);
```

*Sources: alloc8or RDR3 NativeDB.*
