# NETWORK::NETWORK_HAS_CONTROL_OF_PICKUP

- **Hash:** `0x5BC9495F0B3B6FA6`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkHasControlOfPickup`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_HAS_CONTROL_OF_PICKUP

## Signature

```c
BOOL NETWORK_HAS_CONTROL_OF_PICKUP(Pickup pickup);
```

## Parameters

- `pickup` (`Pickup`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkHasControlOfPickup(pickup)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5BC9495F0B3B6FA6, pickup, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkHasControlOfPickup(pickup);

// by hash
const retval = Citizen.invokeNative('0x5BC9495F0B3B6FA6', pickup, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x5BC9495F0B3B6FA6, pickup);
```

*Sources: alloc8or RDR3 NativeDB.*
