# NETWORK::NETWORK_HAS_ROS_PRIVILEGE

- **Hash:** `0xA699957E60D80214`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkHasRosPrivilege`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_HAS_ROS_PRIVILEGE

## Signature

```c
BOOL NETWORK_HAS_ROS_PRIVILEGE(int index);
```

## Parameters

- `index` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkHasRosPrivilege(index)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA699957E60D80214, index, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkHasRosPrivilege(index);

// by hash
const retval = Citizen.invokeNative('0xA699957E60D80214', index, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xA699957E60D80214, index);
```

*Sources: alloc8or RDR3 NativeDB.*
