{"hash":"0x16D3D49902F697BB","ns":"NETWORK","name":"NETWORK_IS_CONNECTED_VIA_RELAY","slug":"NETWORK_IS_CONNECTED_VIA_RELAY","official":true,"named":true,"luaName":"NetworkIsConnectedViaRelay","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"Old name: _NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER","descriptions":[{"source":"alloc8or","format":"text","body":"Old name: _NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x16D3D49902F697BB","gtaJhash":"","unused":true,"sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_IS_CONNECTED_VIA_RELAY","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_IS_CONNECTED_VIA_RELAY.md","snippets":{"lua":"local retval = NetworkIsConnectedViaRelay(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x16D3D49902F697BB, player, Citizen.ReturnResultAnyway())","js":"const retval = NetworkIsConnectedViaRelay(player);","jsInvoke":"const retval = Citizen.invokeNative('0x16D3D49902F697BB', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x16D3D49902F697BB, player);","notes":[]}}