{"hash":"0x6F79B93B0A8E4133","ns":"NETWORK","name":"NETWORK_IS_HANDLE_VALID","slug":"NETWORK_IS_HANDLE_VALID","official":true,"named":true,"luaName":"NetworkIsHandleValid","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gamerHandle","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x6F79B93B0A8E4133","gtaJhash":"0xF0996C6E","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_IS_HANDLE_VALID","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_IS_HANDLE_VALID.md","snippets":{"lua":"local retval, gamerHandle = NetworkIsHandleValid(gamerHandle)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0x6F79B93B0A8E4133, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle] = NetworkIsHandleValid(gamerHandle);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0x6F79B93B0A8E4133', Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway());","csharp":"var gamerHandle = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x6F79B93B0A8E4133, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}