# NETWORK::NETWORK_IS_IN_PLATFORM_PARTY

- **Hash:** `0x2FC5650B0271CB57`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkIsInPlatformParty`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_IS_IN_PLATFORM_PARTY

## Signature

```c
BOOL NETWORK_IS_IN_PLATFORM_PARTY();
```

## Returns

`BOOL`

## Description

Hardcoded to return false.

## Usage

### Lua

```lua
local retval = NetworkIsInPlatformParty()

-- always available, by hash
local retval = Citizen.InvokeNative(0x2FC5650B0271CB57, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkIsInPlatformParty();

// by hash
const retval = Citizen.invokeNative('0x2FC5650B0271CB57', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2FC5650B0271CB57);
```

*Sources: alloc8or RDR3 NativeDB.*
