{"hash":"0x0BE73DA6984A6E33","ns":"NETWORK","name":"NETWORK_IS_PENDING_FRIEND","slug":"NETWORK_IS_PENDING_FRIEND","official":true,"named":true,"luaName":"NetworkIsPendingFriend","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gamerHandle","type":"Any*"}],"summary":"Hardcoded to return false.","descriptions":[{"source":"alloc8or","format":"text","body":"Hardcoded to return false."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x0BE73DA6984A6E33","gtaJhash":"0x5C85FF81","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_IS_PENDING_FRIEND","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_IS_PENDING_FRIEND.md","snippets":{"lua":"local retval, gamerHandle = NetworkIsPendingFriend(gamerHandle)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0x0BE73DA6984A6E33, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle] = NetworkIsPendingFriend(gamerHandle);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0x0BE73DA6984A6E33', Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway());","csharp":"var gamerHandle = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x0BE73DA6984A6E33, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}