{"hash":"0x1AD5B71586B94820","ns":"NETWORK","name":"NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT","slug":"NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT","official":true,"named":true,"luaName":"NetworkIsPlayerAParticipantOnScript","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Player"},{"name":"p1","type":"Any*"},{"name":"p2","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x1AD5B71586B94820","gtaJhash":"0xCEA55F4C","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT.md","snippets":{"lua":"local retval, p1 = NetworkIsPlayerAParticipantOnScript(p0, p2)","luaInvoke":"local retval, p1 = Citizen.InvokeNative(0x1AD5B71586B94820, p0, Citizen.PointerValueInt(), p2, Citizen.ReturnResultAnyway())","js":"const [retval, p1] = NetworkIsPlayerAParticipantOnScript(p0, p2);","jsInvoke":"const [retval, p1] = Citizen.invokeNative('0x1AD5B71586B94820', p0, Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway());","csharp":"var p1 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x1AD5B71586B94820, p0, p1, p2);\n// p1.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}