# NETWORK::NETWORK_IS_PLAYER_IN_MP_CUTSCENE

- **Hash:** `0x63F9EE203C3619F2`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkIsPlayerInMpCutscene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_IS_PLAYER_IN_MP_CUTSCENE

## Signature

```c
BOOL NETWORK_IS_PLAYER_IN_MP_CUTSCENE(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`BOOL`

## Description

Note: scripts seem to indicate that this was renamed to NETWORK_IS_PLAYER_IN_MP_FAST_INSTANCE

## Usage

### Lua

```lua
local retval = NetworkIsPlayerInMpCutscene(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0x63F9EE203C3619F2, player, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkIsPlayerInMpCutscene(player);

// by hash
const retval = Citizen.invokeNative('0x63F9EE203C3619F2', player, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x63F9EE203C3619F2, player);
```

*Sources: alloc8or RDR3 NativeDB.*
