# NETWORK::NETWORK_IS_SCRIPT_ACTIVE

- **Hash:** `0x9D40DF90FAD26098`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkIsScriptActive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_IS_SCRIPT_ACTIVE

## Signature

```c
BOOL NETWORK_IS_SCRIPT_ACTIVE(const char* scriptName, int p1, BOOL p2, int p3);
```

## Parameters

- `scriptName` (`const char*`)
- `p1` (`int`)
- `p2` (`BOOL`)
- `p3` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkIsScriptActive(scriptName, p1, p2, p3)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9D40DF90FAD26098, scriptName, p1, p2, p3, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkIsScriptActive(scriptName, p1, p2, p3);

// by hash
const retval = Citizen.invokeNative('0x9D40DF90FAD26098', scriptName, p1, p2, p3, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x9D40DF90FAD26098, scriptName, p1, p2, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
