# NETWORK::NETWORK_PREVENT_SCRIPT_HOST_MIGRATION

- **Hash:** `0x2302C0264EA58D31`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkPreventScriptHostMigration`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_PREVENT_SCRIPT_HOST_MIGRATION

## Signature

```c
void NETWORK_PREVENT_SCRIPT_HOST_MIGRATION();
```

## Returns

`void`

## Usage

### Lua

```lua
NetworkPreventScriptHostMigration()

-- always available, by hash
Citizen.InvokeNative(0x2302C0264EA58D31)
```

### JavaScript

```js
NetworkPreventScriptHostMigration();

// by hash
Citizen.invokeNative('0x2302C0264EA58D31');
```

### C#

```csharp
Function.Call((Hash)0x2302C0264EA58D31);
```

*Sources: alloc8or RDR3 NativeDB.*
