# NETWORK::NETWORK_REGISTER_ENTITY_AS_NETWORKED

- **Hash:** `0x06FAACD625D80CAA`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkRegisterEntityAsNetworked`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_REGISTER_ENTITY_AS_NETWORKED

## Signature

```c
void NETWORK_REGISTER_ENTITY_AS_NETWORKED(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkRegisterEntityAsNetworked(entity)

-- always available, by hash
Citizen.InvokeNative(0x06FAACD625D80CAA, entity)
```

### JavaScript

```js
NetworkRegisterEntityAsNetworked(entity);

// by hash
Citizen.invokeNative('0x06FAACD625D80CAA', entity);
```

### C#

```csharp
Function.Call((Hash)0x06FAACD625D80CAA, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
