# NETWORK::NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES

- **Hash:** `0x3364AA97340CA215`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkRegisterPlayerBroadcastVariables`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES

## Signature

```c
void NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES(Any p0, Any p1, Any p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkRegisterPlayerBroadcastVariables(p0, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x3364AA97340CA215, p0, p1, p2)
```

### JavaScript

```js
NetworkRegisterPlayerBroadcastVariables(p0, p1, p2);

// by hash
Citizen.invokeNative('0x3364AA97340CA215', p0, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x3364AA97340CA215, p0, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
