# NETWORK::NETWORK_REQUEST_CONTROL_OF_PICKUP_PLACEMENT

- **Hash:** `0x56ED2C48558DAB78`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkRequestControlOfPickupPlacement`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_REQUEST_CONTROL_OF_PICKUP_PLACEMENT

## Signature

```c
BOOL NETWORK_REQUEST_CONTROL_OF_PICKUP_PLACEMENT(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkRequestControlOfPickupPlacement(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x56ED2C48558DAB78, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkRequestControlOfPickupPlacement(p0);

// by hash
const retval = Citizen.invokeNative('0x56ED2C48558DAB78', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x56ED2C48558DAB78, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
