{"hash":"0xE483BB6BE686F632","ns":"NETWORK","name":"NETWORK_REQUEST_JOIN","slug":"NETWORK_REQUEST_JOIN","official":true,"named":true,"luaName":"NetworkRequestJoin","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"gamerHandle","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_REQUEST_JOIN","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_REQUEST_JOIN.md","snippets":{"lua":"local retval, gamerHandle = NetworkRequestJoin(gamerHandle)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0xE483BB6BE686F632, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ResultAsInteger())","js":"const [retval, gamerHandle] = NetworkRequestJoin(gamerHandle);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0xE483BB6BE686F632', Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var gamerHandle = new OutputArgument();\nint retval = Function.Call<int>((Hash)0xE483BB6BE686F632, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}