# NETWORK::NETWORK_REQUEST_RECENT_GAMER_NAMES

- **Hash:** `0x6D206D383BB5F6B1`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkRequestRecentGamerNames`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_REQUEST_RECENT_GAMER_NAMES

## Signature

```c
BOOL NETWORK_REQUEST_RECENT_GAMER_NAMES(int p0, int playerCount);
```

## Parameters

- `p0` (`int`)
- `playerCount` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkRequestRecentGamerNames(p0, playerCount)

-- always available, by hash
local retval = Citizen.InvokeNative(0x6D206D383BB5F6B1, p0, playerCount, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkRequestRecentGamerNames(p0, playerCount);

// by hash
const retval = Citizen.invokeNative('0x6D206D383BB5F6B1', p0, playerCount, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x6D206D383BB5F6B1, p0, playerCount);
```

*Sources: alloc8or RDR3 NativeDB.*
