{"hash":"0x101F538C25ABB39A","ns":"NETWORK","name":"NETWORK_RESET_POPULATION","slug":"NETWORK_RESET_POPULATION","official":true,"named":true,"luaName":"NetworkResetPopulation","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"BOOL"},{"name":"p1","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_RESET_POPULATION","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_RESET_POPULATION.md","snippets":{"lua":"local retval = NetworkResetPopulation(p0, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0x101F538C25ABB39A, p0, p1, Citizen.ReturnResultAnyway())","js":"const retval = NetworkResetPopulation(p0, p1);","jsInvoke":"const retval = Citizen.invokeNative('0x101F538C25ABB39A', p0, p1, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x101F538C25ABB39A, p0, p1);","notes":[]}}