# NETWORK::NETWORK_RESURRECT_LOCAL_PLAYER

- **Hash:** `0xEA23C49EAA83ACFB`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkResurrectLocalPlayer`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_RESURRECT_LOCAL_PLAYER

## Signature

```c
void NETWORK_RESURRECT_LOCAL_PLAYER(float x, float y, float z, float heading, int p4, BOOL p5, Any p6, BOOL p7);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `heading` (`float`)
- `p4` (`int`)
- `p5` (`BOOL`)
- `p6` (`Any`)
- `p7` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkResurrectLocalPlayer(x, y, z, heading, p4, p5, p6, p7)

-- always available, by hash
Citizen.InvokeNative(0xEA23C49EAA83ACFB, x, y, z, heading, p4, p5, p6, p7)
```

### JavaScript

```js
NetworkResurrectLocalPlayer(x, y, z, heading, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0xEA23C49EAA83ACFB', x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, p4, p5, p6, p7);
```

### C#

```csharp
Function.Call((Hash)0xEA23C49EAA83ACFB, x, y, z, heading, p4, p5, p6, p7);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
