# NETWORK::NETWORK_SEED_RANDOM_NUMBER_GENERATOR

- **Hash:** `0xF1B84178F8674195`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSeedRandomNumberGenerator`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SEED_RANDOM_NUMBER_GENERATOR

## Signature

```c
void NETWORK_SEED_RANDOM_NUMBER_GENERATOR(int seed);
```

## Parameters

- `seed` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkSeedRandomNumberGenerator(seed)

-- always available, by hash
Citizen.InvokeNative(0xF1B84178F8674195, seed)
```

### JavaScript

```js
NetworkSeedRandomNumberGenerator(seed);

// by hash
Citizen.invokeNative('0xF1B84178F8674195', seed);
```

### C#

```csharp
Function.Call((Hash)0xF1B84178F8674195, seed);
```

*Sources: alloc8or RDR3 NativeDB.*
