# NETWORK::NETWORK_SESSION_IS_ANY_REQUEST_IN_PROGRESS

- **Hash:** `0xBAFFDE5F953720D9`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSessionIsAnyRequestInProgress`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SESSION_IS_ANY_REQUEST_IN_PROGRESS

## Signature

```c
BOOL NETWORK_SESSION_IS_ANY_REQUEST_IN_PROGRESS();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkSessionIsAnyRequestInProgress()

-- always available, by hash
local retval = Citizen.InvokeNative(0xBAFFDE5F953720D9, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkSessionIsAnyRequestInProgress();

// by hash
const retval = Citizen.invokeNative('0xBAFFDE5F953720D9', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xBAFFDE5F953720D9);
```

*Sources: alloc8or RDR3 NativeDB.*
