# NETWORK::NETWORK_SESSION_IS_PRIVATE

- **Hash:** `0xCEF70AA5B3F89BA1`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSessionIsPrivate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SESSION_IS_PRIVATE

## Signature

```c
BOOL NETWORK_SESSION_IS_PRIVATE();
```

## Returns

`BOOL`

## Description

Checks for session flag 'SF_PRIVATE'

## Usage

### Lua

```lua
local retval = NetworkSessionIsPrivate()

-- always available, by hash
local retval = Citizen.InvokeNative(0xCEF70AA5B3F89BA1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkSessionIsPrivate();

// by hash
const retval = Citizen.invokeNative('0xCEF70AA5B3F89BA1', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xCEF70AA5B3F89BA1);
```

*Sources: alloc8or RDR3 NativeDB.*
