# NETWORK::NETWORK_SESSION_REMOVE_SESSION_FLAGS

- **Hash:** `0x78335E12DB0BF961`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSessionRemoveSessionFlags`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SESSION_REMOVE_SESSION_FLAGS

## Signature

```c
BOOL NETWORK_SESSION_REMOVE_SESSION_FLAGS(int flags);
```

## Parameters

- `flags` (`int`)

## Returns

`BOOL`

## Description

See _NETWORK_SESSION_ADD_SESSION_FLAGS

## Usage

### Lua

```lua
local retval = NetworkSessionRemoveSessionFlags(flags)

-- always available, by hash
local retval = Citizen.InvokeNative(0x78335E12DB0BF961, flags, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkSessionRemoveSessionFlags(flags);

// by hash
const retval = Citizen.invokeNative('0x78335E12DB0BF961', flags, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x78335E12DB0BF961, flags);
```

*Sources: alloc8or RDR3 NativeDB.*
