# NETWORK::NETWORK_SET_COMPLETED_MP_INTRO_FLOW_ON_CURRENT_SLOT

- **Hash:** `0x2C5BD9A43987AA27`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSetCompletedMpIntroFlowOnCurrentSlot`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SET_COMPLETED_MP_INTRO_FLOW_ON_CURRENT_SLOT

## Signature

```c
BOOL NETWORK_SET_COMPLETED_MP_INTRO_FLOW_ON_CURRENT_SLOT(BOOL completed);
```

## Parameters

- `completed` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkSetCompletedMpIntroFlowOnCurrentSlot(completed)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2C5BD9A43987AA27, completed, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkSetCompletedMpIntroFlowOnCurrentSlot(completed);

// by hash
const retval = Citizen.invokeNative('0x2C5BD9A43987AA27', completed, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2C5BD9A43987AA27, completed);
```

*Sources: alloc8or RDR3 NativeDB.*
