# NETWORK::NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME

- **Hash:** `0x2D95C7E2D7E07307`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSetLocalPlayerInvincibleTime`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME

## Signature

```c
void NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME(int time);
```

## Parameters

- `time` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkSetLocalPlayerInvincibleTime(time)

-- always available, by hash
Citizen.InvokeNative(0x2D95C7E2D7E07307, time)
```

### JavaScript

```js
NetworkSetLocalPlayerInvincibleTime(time);

// by hash
Citizen.invokeNative('0x2D95C7E2D7E07307', time);
```

### C#

```csharp
Function.Call((Hash)0x2D95C7E2D7E07307, time);
```

*Sources: alloc8or RDR3 NativeDB.*
