# NETWORK::NETWORK_SET_LOCAL_PLAYER_PENDING_FAST_INSTANCE_ID

- **Hash:** `0x007FF852DCF49DA4`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSetLocalPlayerPendingFastInstanceId`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SET_LOCAL_PLAYER_PENDING_FAST_INSTANCE_ID

## Signature

```c
void NETWORK_SET_LOCAL_PLAYER_PENDING_FAST_INSTANCE_ID(int instanceId);
```

## Parameters

- `instanceId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkSetLocalPlayerPendingFastInstanceId(instanceId)

-- always available, by hash
Citizen.InvokeNative(0x007FF852DCF49DA4, instanceId)
```

### JavaScript

```js
NetworkSetLocalPlayerPendingFastInstanceId(instanceId);

// by hash
Citizen.invokeNative('0x007FF852DCF49DA4', instanceId);
```

### C#

```csharp
Function.Call((Hash)0x007FF852DCF49DA4, instanceId);
```

*Sources: alloc8or RDR3 NativeDB.*
