# NETWORK::NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT

- **Hash:** `0x524FF0AEFF9C3973`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSetLocalPlayerSyncLookAt`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT

## Signature

```c
void NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkSetLocalPlayerSyncLookAt(toggle)

-- always available, by hash
Citizen.InvokeNative(0x524FF0AEFF9C3973, toggle)
```

### JavaScript

```js
NetworkSetLocalPlayerSyncLookAt(toggle);

// by hash
Citizen.invokeNative('0x524FF0AEFF9C3973', toggle);
```

### C#

```csharp
Function.Call((Hash)0x524FF0AEFF9C3973, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
