# NETWORK::NETWORK_SET_MISSION_FINISHED

- **Hash:** `0x3B3D11CD9FFCDFC9`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSetMissionFinished`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SET_MISSION_FINISHED

## Signature

```c
void NETWORK_SET_MISSION_FINISHED();
```

## Returns

`void`

## Usage

### Lua

```lua
NetworkSetMissionFinished()

-- always available, by hash
Citizen.InvokeNative(0x3B3D11CD9FFCDFC9)
```

### JavaScript

```js
NetworkSetMissionFinished();

// by hash
Citizen.invokeNative('0x3B3D11CD9FFCDFC9');
```

### C#

```csharp
Function.Call((Hash)0x3B3D11CD9FFCDFC9);
```

*Sources: alloc8or RDR3 NativeDB.*
