# NETWORK::NETWORK_SET_PLAYER_IS_PASSIVE

- **Hash:** `0x9C25E8EC4C535FBD`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSetPlayerIsPassive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SET_PLAYER_IS_PASSIVE

## Signature

```c
void NETWORK_SET_PLAYER_IS_PASSIVE(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Description

Old name: _NETWORK_SET_PASSIVE_MODE_OPTION

## Usage

### Lua

```lua
NetworkSetPlayerIsPassive(toggle)

-- always available, by hash
Citizen.InvokeNative(0x9C25E8EC4C535FBD, toggle)
```

### JavaScript

```js
NetworkSetPlayerIsPassive(toggle);

// by hash
Citizen.invokeNative('0x9C25E8EC4C535FBD', toggle);
```

### C#

```csharp
Function.Call((Hash)0x9C25E8EC4C535FBD, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
