{"hash":"0x1DCCACDCFC569362","ns":"NETWORK","name":"NETWORK_SET_RICH_PRESENCE","slug":"NETWORK_SET_RICH_PRESENCE","official":true,"named":true,"luaName":"NetworkSetRichPresence","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"int"},{"name":"p1","type":"Any*"},{"name":"p2","type":"int"},{"name":"p3","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x1DCCACDCFC569362","gtaJhash":"0x932A6CED","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SET_RICH_PRESENCE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SET_RICH_PRESENCE.md","snippets":{"lua":"local p1 = NetworkSetRichPresence(p0, p2, p3)","luaInvoke":"local p1 = Citizen.InvokeNative(0x1DCCACDCFC569362, p0, Citizen.PointerValueInt(), p2, p3)","js":"const p1 = NetworkSetRichPresence(p0, p2, p3);","jsInvoke":"const p1 = Citizen.invokeNative('0x1DCCACDCFC569362', p0, Citizen.pointerValueInt(), p2, p3);","csharp":"var p1 = new OutputArgument();\nFunction.Call((Hash)0x1DCCACDCFC569362, p0, p1, p2, p3);\n// p1.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}