# NETWORK::NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT

- **Hash:** `0x1CA59E306ECB80A5`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSetThisScriptIsNetworkScript`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT

## Signature

```c
void NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(int maxNumMissionParticipants, BOOL p1, int instanceId);
```

## Parameters

- `maxNumMissionParticipants` (`int`)
- `p1` (`BOOL`)
- `instanceId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkSetThisScriptIsNetworkScript(maxNumMissionParticipants, p1, instanceId)

-- always available, by hash
Citizen.InvokeNative(0x1CA59E306ECB80A5, maxNumMissionParticipants, p1, instanceId)
```

### JavaScript

```js
NetworkSetThisScriptIsNetworkScript(maxNumMissionParticipants, p1, instanceId);

// by hash
Citizen.invokeNative('0x1CA59E306ECB80A5', maxNumMissionParticipants, p1, instanceId);
```

### C#

```csharp
Function.Call((Hash)0x1CA59E306ECB80A5, maxNumMissionParticipants, p1, instanceId);
```

*Sources: alloc8or RDR3 NativeDB.*
