{"hash":"0x859ED1CEA343FCA8","ns":"NETWORK","name":"NETWORK_SHOW_PROFILE_UI","slug":"NETWORK_SHOW_PROFILE_UI","official":true,"named":true,"luaName":"NetworkShowProfileUi","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"gamerHandle","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x859ED1CEA343FCA8","gtaJhash":"0xF00A20B0","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SHOW_PROFILE_UI","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SHOW_PROFILE_UI.md","snippets":{"lua":"local gamerHandle = NetworkShowProfileUi(gamerHandle)","luaInvoke":"local gamerHandle = Citizen.InvokeNative(0x859ED1CEA343FCA8, Citizen.PointerValueIntInitialized(gamerHandle))","js":"const gamerHandle = NetworkShowProfileUi(gamerHandle);","jsInvoke":"const gamerHandle = Citizen.invokeNative('0x859ED1CEA343FCA8', Citizen.pointerValueIntInitialized(gamerHandle));","csharp":"var gamerHandle = new OutputArgument();\nFunction.Call((Hash)0x859ED1CEA343FCA8, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}