# NETWORK::NETWORK_SPAWN_CONFIG_SET_FLAGS

- **Hash:** `0xF94A0D5B254375DF`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSpawnConfigSetFlags`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SPAWN_CONFIG_SET_FLAGS

## Signature

```c
void NETWORK_SPAWN_CONFIG_SET_FLAGS(int flags);
```

## Parameters

- `flags` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkSpawnConfigSetFlags(flags)

-- always available, by hash
Citizen.InvokeNative(0xF94A0D5B254375DF, flags)
```

### JavaScript

```js
NetworkSpawnConfigSetFlags(flags);

// by hash
Citizen.invokeNative('0xF94A0D5B254375DF', flags);
```

### C#

```csharp
Function.Call((Hash)0xF94A0D5B254375DF, flags);
```

*Sources: alloc8or RDR3 NativeDB.*
