{"hash":"0x0608326F7B98C08D","ns":"NETWORK","name":"NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT","slug":"NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT","official":true,"named":true,"luaName":"NetworkSpawnConfigSetTuningFloat","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Hash"},{"name":"p1","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_SPAWN_CONFIG_SET_TUNING_FLOAT.md","snippets":{"lua":"NetworkSpawnConfigSetTuningFloat(p0, p1)","luaInvoke":"Citizen.InvokeNative(0x0608326F7B98C08D, p0, p1)","js":"NetworkSpawnConfigSetTuningFloat(p0, p1);","jsInvoke":"Citizen.invokeNative('0x0608326F7B98C08D', p0, p1 + 0.0000001);","csharp":"Function.Call((Hash)0x0608326F7B98C08D, p0, p1);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}