{"hash":"0xDEB2B99A1AF1A2A6","ns":"NETWORK","name":"NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK","slug":"NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK","official":true,"named":true,"luaName":"NetworkStartUserContentPermissionsCheck","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"gamerHandle","type":"Any*"}],"summary":"Always returns -1. Seems to be XB1 specific.","descriptions":[{"source":"alloc8or","format":"text","body":"Always returns -1. Seems to be XB1 specific."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xDEB2B99A1AF1A2A6","gtaJhash":"","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK.md","snippets":{"lua":"local retval, gamerHandle = NetworkStartUserContentPermissionsCheck(gamerHandle)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0xDEB2B99A1AF1A2A6, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ResultAsInteger())","js":"const [retval, gamerHandle] = NetworkStartUserContentPermissionsCheck(gamerHandle);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0xDEB2B99A1AF1A2A6', Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var gamerHandle = new OutputArgument();\nint retval = Function.Call<int>((Hash)0xDEB2B99A1AF1A2A6, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}