# NETWORK::NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE

- **Hash:** `0x0C8BC052AE87D744`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkTriggerDamageEventForZeroDamage`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE

## Signature

```c
void NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE(Entity entity, BOOL p1);
```

## Parameters

- `entity` (`Entity`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

Old name: _NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE

## Usage

### Lua

```lua
NetworkTriggerDamageEventForZeroDamage(entity, p1)

-- always available, by hash
Citizen.InvokeNative(0x0C8BC052AE87D744, entity, p1)
```

### JavaScript

```js
NetworkTriggerDamageEventForZeroDamage(entity, p1);

// by hash
Citizen.invokeNative('0x0C8BC052AE87D744', entity, p1);
```

### C#

```csharp
Function.Call((Hash)0x0C8BC052AE87D744, entity, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
