{"hash":"0xB2AD5D29A99D4B26","ns":"NETWORK","name":"NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH","slug":"NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH","official":true,"named":true,"luaName":"NetworkTryAccessTunableBoolHash","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"tunableContext","type":"Hash"},{"name":"tunableName","type":"Hash"},{"name":"defaultValue","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH.md","snippets":{"lua":"local retval = NetworkTryAccessTunableBoolHash(tunableContext, tunableName, defaultValue)","luaInvoke":"local retval = Citizen.InvokeNative(0xB2AD5D29A99D4B26, tunableContext, tunableName, defaultValue, Citizen.ReturnResultAnyway())","js":"const retval = NetworkTryAccessTunableBoolHash(tunableContext, tunableName, defaultValue);","jsInvoke":"const retval = Citizen.invokeNative('0xB2AD5D29A99D4B26', tunableContext, tunableName, defaultValue, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xB2AD5D29A99D4B26, tunableContext, tunableName, defaultValue);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}